//-----------------------------------------------------------------
// Bitmap Object
// C++ Header - Missile.h
//-----------------------------------------------------------------

#pragma once

//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include <windows.h>
#include "Sprite.h"

//-----------------------------------------------------------------
// Bitmap Class
//-----------------------------------------------------------------
class Missile : public Sprite
{
public:
	// Constructor(s)/Destructor
	Missile();

	~Missile()
	{
	}
}